Wednesday, 23 December 2015

PES2015/ Pro Evolution Soccer/ PS4

This may possibly turn out to be my shortest review so far. It isn't because of the quality of the game, rather the fact that I only have one goal when it comes to playing this game today and that goal is the winning of the master league and as many trophies as possible whilst doing so. Outside of that the rest of the content of this game is wasted on me.
I often just play Pro Evo in between playing epic titles that require larger amounts of my brain power, when it is time to shut down a little and eventually switch off the console.  

My interest in football diminished many years ago for many reasons and has only just sparked a mini awakening during the last year, as I have decided to begin playing this game and follow my home team again with the smallest amount of time dedicated to checking their scores which are normally an embarrassment to find out. (Gone are the Keegan glory-ish days). 

Once upon a time, I was a football addict. I played football, I watched football, I read about football, I wrote about football and if I could of I probably would of ate football. I definitely slept and dreamt about football and once I had played ISS Pro Evolution 2 back in 2001, I stopped playing Fifa Soccer for good.

Apparently PES:2015 is a return to the glory days for this series of games, but given that I stopped playing when PES:6 and the analog control of the Xbox 360 completely ruined the run from 2 to 5, which had been pretty good entertainment up to that point I would not be able to comment on the games in between. After 6 I left football gaming alone and after a few years completely fell out of love with football altogether (soccer for all you American readers). 

I began playing football games many years ago. So long ago that it was the Commodore 64 and the era of sticking tapes into a tape deck to play computer games. (Gazza's Superstar Soccer). Then when the Sega Mega Drive (Genesis) was at its peak, I played Fifa International Soccer and every title after up until Fifa 2000, by which point I was thoroughly bored with the slow movement of players and stickiness of passing and any other action taken whilst playing on the pitch. Fifa had a good run simply because it was relatively unchallenged in the world of football gaming. Sure there were other titles such as World Cup Italia 90, Adidas Power Soccer and the terrible Ronaldo V Football or even worse This is Football. In fact there were many others, but Fifa was the one that changed it all by beginning a series of more realistic football gaming experiences, bringing in official licences that allowed for the use of team and player names. Although this wasn't entirely new either (Sensible Soccer), Fifa actually played more like a football game, rather than the top down Subbuteo types that had been around prior to this or the side view types that were common in the very early days of football games.

This is where Fifa ends in terms of credibility and where Pro Evo takes over in terms of game-play. There has always been something a little more special about how Pro Evo plays. Konami give you a football game that flows end to end like a game in real life. You either play Fifa because you want to fully indulge in all of the fancy lights of having real team, player and even sponsorship names or you play Pro Evo because you couldn't give a fuck if your team are wearing skirts and you just want to score goals in the most fantastic fashion with a very fluid like feel to the play whilst doing so. Once upon a time I cared about the fancy lights and would often spend hours renaming players and teams before kicking a ball. Thankfully today, Pro Evo is getting more of the licenses or the go ahead from individual teams. So if you still care about fancy lights, which I don't, then you do not have to mess around as much as you did back in the day, you can just get onto the field and pretend that you are whoever your favourite player may be. (Alan Shearer back in the day).   

The Master League 

Ok so enough of the comparing games and into the real reason why I have chosen to write this review. The master league. Rather than take your chosen team, which in my case is Tyneside (Newcastle United), through a realistic league scenario, e.g dropping straight into the action of the Premier League with all of your club players, you instead start with a team of nobodies in the lowest division tasked with working your way up with relatively little income to begin with. There is the option of starting with your clubs players, an option that there didn't use to be, but for me I have always found it more satisfying to work my way up into a position of being able to buy the best of the best off of the back of my fantastic playing skills. And that is that. Simple. Which it is. Even with an intelligent AI to try and stop you in your tracks you are guaranteed hours and hours of fun banging goals past some of Europe's elite as well as thrashing the locals. If that isn't enough satisfaction then you can always stream your games live to the rest of the world and show off your skills outside of your own head, risking being told that you are not as good as you may think. There are two divisions to start. You can work your way to the top of the top fairly quickly and should having done this have no reason (except for cup games) to ever visit the lower league again. From the first division you can work you way into Europe and then begin to take on the best of the best in what is a fully licenced Champions League with all the trimmings. It's simply better than fannying about in a real Premier League, having to deal with all of the monotony that is Fifa or the modern game. Glory, glory, that is what we seek and the meek shall inherit the earth......Sorry I'm not sure what happened there.


It's smooth playing football right from the kick off. The play is very realistic, as are the footballers and stadiums. Players look like players you know, have the names of players you know and often move as they would on a real life pitch; so you can expect the fancies of Ronaldo and Messi to be in full swing when you play against them or have them in your side. The atmosphere is fantastic, especially with the volume turned up through my bass speakers. My girlfriend commented that when not looking directly at the TV screen she had had the sensation of being at a real football match. I have had that same sensation with most football games that I have played, due to the fact that I am a total fantasist, which helps when the in game commentators become repetitive; a common theme throughout the PES series. I have however come across one or two glitches when scoring goals. I have hilarious saved goals scored where the ball from a distance appears as a normal headed ball towards goal and then on zooming in you can see that the ball actually goes around the back of the players head, rolls his shoulder and then heads off towards the goal. Funny and a small inconsistency that doesn't happen that often. That is my only complaint. The AI in Pro Evo will often give you a challenge, challenge enough to make you feel like you have really worked for your goals. As there is in the beautiful game you will sometimes suffer a shock defeat when least expecting to do so, reloading your game to go back and make sure that you win a second time that just me? The referees are not card happy (not red anyways) and the weather, although accurate, is pretty much like the commentators. It will either be sunny, causing big ass shadows on one end of the pitch or slightly wet.

I am running out of further things to say about a game that is pretty much easy to describe to someone who has never played one of the previous games, so I am going to stop now.

If you are a huge fan of football, like I used to be, then there is a ton of stuff that can be indulged in outside of the master league. There is a strong emphasis on online play and tactical squad building, as well as a whole host of regular league and cup competitions. A lot of the big clubs are still under made up names, but there is a lot of licensing in this title and the overall game-play makes up for not being able to wear your clubs true colours on the pitch. If you just like a casual kick about in the park these days then like myself you'll probably just head straight to the master league. 

My score for PES:2015 is 8 out of 10   
It plays just like it did back in the early 2000's with a much more realistic look about it.

If you like this game, feel free to share your views in the comments. 



Wednesday, 9 December 2015

Resident Evil Zero/ GameCube

I could be very harsh by saying something along the lines of Resident Evil 0 out of 10, as a way of beginning what isn't going to be a pleasant review to write....Oh! I just did.
It isn't the worst of the main series games and it certainly is better than most of the spin offs, but it just doesn't cut the mustard today in terms of re-playability, so I cannot figure out why Capcom would remake it ahead of Resident Evil 2? Sure it is the prequel to RE1, which was given a new generation console remake recently (which is fantastic), but for those who haven't yet played the original release and are about to invest in the remake, there may be disappointment ahead. Plus in terms of the old releases, RE2 came after RE1, not RE0.
I will still be buying it too though in true hypocrite fashion.

I do not just want to write reviews that give nothing but props to good games that I have played, so this is about to become my most critical review up to date....As you may already have figured if you have gotten this far.

The Plot

Can you remember the ill fated Bravo team who appeared in RE1? There are moments when playing as Chris in this title that you will come across one of the main protagonists from RE0, Rebecca Chambers. Rebecca in RE0 unwilling (at first) partners up with escaped convict Billy Coen (after some smooth talk), for what becomes another running around a mansion/basement, puzzle based, killing zombies fest. 

That is basically it. The purpose of this game, is to delve into the story behind why, S.T.A.R.S Alpha team ended up in a mansion full of nutters back in 1998 searching for the Bravo team. Unbeknown to both squads, they had been set up by the very naughty boy, Brian...Sorry Albert Wesker. Along the way we also begin to find out the truth about the t-virus and the early experiments conducted on animals by the slightly crazed Dr. James Marcus.


Boring and easy to play, even on hard setting.

Its survival horror in the style of the first three main Resident Evil titles; it has that much going for it. Originally it was only released for the Nintendo Game Cube after development for the N64 came to an end when it was realised that the game would not fit onto a single cartridge.

No item box
It's difficult to get away from the fact that you are basically playing RE1 all over again. The characters may be different this time around, but the setting is pretty much the same once you get off of the train at the beginning of the game. There are no item boxes to store items and weapons that you collect along the way, which quite frankly gets on my tits, as it fucks with my OCD having to leave things scattered all over the floor. It is a pain to have to drop something and then venture back for it later on if needed and there are times when progressing in the game that you might lose an item that you want because you are no longer able to go back to pick it up. You cannot reload your gun unless you empty out the clip or barrel, depending on what you are using, which slows down play as it is often the better option to enter the inventory screen to reload from there. You fight a lot more animal and insect enemies and bosses this time around. This is to show the original virus subjects prior to human test subjects, but it sucks, they look comical if not scary. The music is basically RE1 music and the graphics updated, but outdated on a modern TV screen. I do remember it looking crisp though back when the UK population had big ass silver TV's. The environment is a little less static, with weather effects sometimes rustling up a leave or two, but overall it is similar looking to RE1, 2 and 3. The characters move a little better, with a quick turn added to the controls, but the voice acting is as cheesy as ever (a plus if you like old school zombie flicks) and the cut scenes surprisingly a let down. I say a let down, because this game was in development for a long time, but appears rushed.
 However, it is not all doom and gloom. You get to play as two main characters throughout the game, something that was unique at the time that the game was first released. You can have full control of a character of choice and limited control of the other, which allows you to move them out of the way should they happen to get in front of you to ask if their ass looks big. This is a plus for me, as I have been annoyed over and over again with on screen characters who get in the way of the main character you are controlling for many years; an issue that was almost solved in RE0 and then completely forgotten about in RE5 & RE6. Each character also has their own abilities which can help combined to solve puzzles or alone to create all sorts of tea and biscuit discussions for feminists and the like, as Billy, typically the male, is stronger and can move heavy objects, leaving Rebecca to use her brains. You can randomly switch between the two whenever they are close by or opt to go exploring as one on a solo mission. There are times throughout that a split will be forced and you will find yourself tediously transferring items up and down an elevator hatch. Seriously, at one point, I must of spent about half an hour doing this. Hopefully come release day of the remake some or all of the above have been taken care of and the new game is much more enjoyable than the first outing. It's probably the only main series game that requires gameplay tweaking and extras added.

So to sum up my experience of playing through this game a second time after playing first a few years ago. It was enjoyable first time around because I am a huge Resident Evil fan, but playing today I can see how much of a let down this game is to the main titles in the series. If you haven't yet played RE0, then my advice would be to wait for the new version in the hope that it is going to be fantastic and forget that there was ever another version made.

Back in the day I would of scored this game a 5 out of 10. 
Today it gets a generous 4 out of 10.

As soon as the new version is in my possession I will give an updated review. 

Feel free to leave a comment either about this review or your experiences of this game.

Thursday, 19 November 2015

The Last of Us Remastered/ PS4

Boom! It will take me a little while to really emphasize how much of an impact this game has had on me since I first played the remastered version on PS4 last year. Words will only do so much. It was one of those gaming moments that changes the way you feel about gaming and shapes what it is that you will forever be looking for game wise and comparing similar games too. I had one such moment the first time that I ever played Resident Evil 2 and I must admit it has been a long time since I can remember the last. GTA San Andreas springs to mind and Fallout New Vegas.
The Last of Us stands out as one of those moments etched into my personal history of significant events. The way I described it to one of my brothers, who I often talk gaming with, is that it has taken elements of all of my favorite survival horrors and rolled them into one, whilst still remaining fresh and difficult to compare with another.
'Well done Naughty Dog.'

Gaming is big business, so because of this, games are being made to please those ever faithful players who keep gaming big business. The amount of playing hours is on the up. The graphics keep moving closer to real life. And more noticeable for myself, the voice acting is being taken far more seriously. So much so that the odd celebrity actor is turning up in the latest blockbuster of a game.
For the Last of Us, the main characters Joel and Ellie are voiced by Two seasoned voice actors in Troy Baker (Joel) and Ashley Johnson (Ellie). Troy Baker, also happens to be a member of Akira Yamaoka's Silent Hill band. (A little reference to Silent Hill: Homecoming, my first blog post). Troy has also voiced many characters in many popular games, of which I am sure many of you will already be aware of. This element adds to the very film like feel of the game, along with the very real fungus infection (cordyceps), Naughty Dog have developed a survival horror that isn't just playing with fantasy; you feel that they want players to get lost in a plot that could actually become a real life scenario and it certainly had that effect on me throughout.

The plot

The game begins with a little pre-history. 20 years prior to the main story. Joel is a single parent to his daughter Sarah. Although you don't know for sure, you figure that tragedy gave birth to this scenario. Joel struggles with the responsibility of being both mother and father to his daughter. On the night of his birthday, an outbreak of mutated cordyceps fungus begins infecting humans, turning them into very 28 Days Later type nut jobs, who attack and eat whoever gets in their way. During the panic that quickly develops in the surrounding areas, Joel, Sarah and Joel's brother Tommy, attempt to escape to safety. Forced to flee on foot, Sarah is shot by a soldier ordered to shoot on sight as the authorities attempt to control the already out of control infection.

20 years later, a very worn out looking Joel, winds up looking out for another young girl, by the name of Ellie. Joel, who has become a smuggler, with his partner Tess, comes across a wounded Firefly (rebel group) leader, Marlene, whilst looking for a guy who has ripped them off (Robert) with supplies, who just happens to of sold them on to the Fireflies. 'Big Breath.'
Robert dies. The wounded Marlene convinces Joel and Tess that they can have their supplies (guns) back, if they can complete a delivery for her. In comes Ellie, the delivery. Then begins what becomes one of the best survival games that I have played in a long, long time.

It doesn't take long for Joel and Tess to find out that Ellie is infected, only she was bitten 3 weeks prior and the normal period of infection taking over the host is two days. It takes some convincing, but both agree that Ellie may be worth taking to the intended destination, where more Fireflies are waiting to run tests to see if they can figure out a vaccine.

What happens from here on out, are a series of events with Joel saving Ellie, Ellie saving Joel and the two of them bonding closer whilst working through their previous traumas and losses.
'Fuck me! If that's not enough, then I can't say how a game could ever please you.'

'The story of Joel and Ellie, has similarities to the film, The Road (Viggo Mortensen ). Check it out if you haven't already.'


For me this game is dominantly survival horror. It is also listed as third person action adventure. I would say that the action adventure is the storyline, with survival horror being the driving force behind how the game plays out. It is difficult to say that the game is like anyone of it's predecessors in the survival horror genre. However you can implement your own similarities.
 There are many of the classic survival horror traits, such as:
1) Surviving horror (pretty obvious).
2) Surviving with limited supplies.
3) Post-apocalyptic setting.
4) The element of surprise.
5) Needing to hide or take cover.
6) Of course, mutated monsters/humans, hell bent on chewing your face off.
7) Finding and/or crafting weapons, items, and items of healing.

The game unlike some survival horrors, has a very human feel about it. Rather than it just being a creepy, in the dark, zombie fest, you are faced with a survival of the fittest type world, with the surviving humans often being more dangerous than the still quite human infected; unless they are full blown clickers that is. (See second picture). Controlling your characters isn't difficult. There isn't much fiddling about to do. Navigating your environment is pleasant. As always though, being on screen with other characters in this type of game still has its downfall; 'They fucking get in your way!'
But not as much as I have experienced in other games. Somebody, somewhere, has got to get this element right. Is it too much too ask for?  Maybe it's the balance of being able to move around so freely, that on occasion you may bump into each other.

Resident Evil 0 is on the right path, giving you limited control of your partner whilst you take lead, meaning that you can move them out of the way should they happen to just rock up in front of you whilst you're attempting to navigate a tight space. 'More on this another time.'

Once you get stuck into the game, it becomes a bit of an emotional rollercoaster. Joel ends up solely looking out for Ellie, a job that he would have done differently if given the choice. But there is little choice but to push on in the hope that both can survive long enough to get to the Fireflies. There are intense moments throughout. Some really tugging on the heartstrings. At times you will have to become more stealthy than a ninja, using a technique known as listen mode. When in listen mode, your character has a heightened sense of hearing, allowing you to locate the movement of enemies close by. Traits like these can also be upgraded. At times you will need to make tough decisions on which items are more important to be crafted and which weapons and abilities when upgraded will be more effective for the next stage of your journey. The crafting of items, such as health kits and shivs, come straight from what you pick up in the environment, plus at various points you can upgrade weapons, such as handguns and bows, with parts that you find whilst scavenging. Being able to do this as you play, rather than as an end of chapter bonus is much more pleasing, as you feel that you are actually part of the nightmare, heart beating experience that you imagine Joel and Ellie must be going through. I also like the fact that you do actually have to hide and seek throughout, using stealth takedowns to lessen the chance of being outnumbered and killed by humans and infected alike, whilst still offering plenty of gun play for those who like to pop one off. Get this right and you will be in full stock of items and weapons when it is needed the most.

The Last of Us is a visual masterpiece and sounds beautiful. There are moments throughout where you are reminded of the true power of nature, seeing how it is steadily claiming back the man made concrete jungle. I have already talked about the voicing. The sound is minimalistic and doesn't really need to be anything more. The infected sound terrifying. Those in the early stages are very witch like (Left for Dead), with the more advanced stage of infected sounding like demented dolphins. I love an environment that you want to stop and take a look around in. Giving that I enjoy observing my own human surroundings, it is not surprising that I find the ever more advancing game worlds captivating. Even though most of what you are walking around in, is a bombed out dive. Homes are abandoned and the streets are littered with squats. You spend a lot of time moving underground or climbing through buildings that are falling apart. I like this, because it is very true to how I spent a lot of my own childhood. Those who are from my area of Newcastle (Benwell), will understand what I am talking about. Fair enough we didn't have clickers. We did however have charvs or chavs if you are south of England.
Despite the crumbling walls around you, there are still many magical moments to be had; such as, seeing a giraffe, seeing some monkeys and riding a horse. You also get to appreciate the smaller animal kingdom, as little butterflies and the like flutter around you at times.

The one thing that doesn't come off as pleasing to the eye, is the blood of those you put to rest. Hitting an enemy close to a wall will give off a nice splatter effect, but when it comes to them hitting the floor dead, the blood pools into what just looks like a splodge of red paint. 'Survival horror.' Real blood please.

There is another plus and that is the realistic carrying of weapons and items in a big rucksack on Joel's back. You are able to clearly see where he is storing the weapons he is carrying, rather than just imagining that he has incredibly deep pockets. Another downside, is the fact that you can just reach through things to pick up items, such as a door that you haven't yet opened up or the back end of a cupboard to the inside, putting your hand through something that should be solid. Small things like this should really be ironed out given the quality of today's games.

As I am now playing through the PS3 version, I can tell you that there isn't a huge difference between that version and the PS4 re-mastered version. Naughty Dog pretty much got it spot on first time around. The PS4 control comes into play more in the re-mastered version and that is about it.
There are many twists and turns, right up until the game ends, leaving you feeling like there really should be some more of the story to come. Lets hope so.

'So then. Are you convinced?'

I certainly was, from the moment that I began playing and it is a game that I will continually come back to and talk highly of. 
My score, (which I do just for my own enjoyment) for The Last of Us is 9 out of 10.

If you love survival horror then this should be on your list of games to play next.



Wednesday, 11 November 2015

Uncharted: Drake's Fortune/ Playstation Now

Wherever there are missing ancient treasures, there are Nazi's. At least that's what watching Indiana Jones had taught me as a child and this is what Uncharted also touches on in Nathan Drake's first adventure on the Playstation 3. 
I love Developers Naughty Dog (today).
Because I didn't own a PS3 long enough to ever play games like this, it is only in the last 12 months, through owning a PS4, that I am catching up on all of the exclusive titles to PS3 and boy am I having fun.

First let's get the sexist comments out of the way. It's the male version of Tomb Raider's Lara Croft, only with Nathan Drake, you don't just want to get up close and personal, then play around with camera angles until you find the one that best shows off his body, whilst you spend the next 10 minutes admiring the scenery.....Or do you?

Truthly I couldn't help but admire the scenery in this fantastic specimen of an adventure that would certainly put a smile on Indy's face or perhaps even Lara's.
I didn't like Tomb Raider.

My first interaction with developers Naughty Dog came way back in the days of the PS1 console and the game Crash Bandicoot (which I also didn't like). Then at the end of last year, when I came out of gaming hibernation, I was blown away by the first game that I played on PS4, which happened to be another PS3 release and Naughty Dog game/film called The Last of Us, of which I played the remastered version. More on this game at a later date. 

This year, due to Playstation kindly allowing PS4 users to stream PS3 titles, at a cost that is less per 30 days than most PS4 titles, I have had the pleasure of completing the first in the Uncharted series of games; Drake's Fortune. Coming at a time when Uncharted 4 is about to arrive, I am now keen to complete the rest of the games in this series, ready for the latest adventure to begin.

The Plot

Before I begin, I will say that for me, the plot combines a lot of what I love about human life on earth:
1) History.
2) Mystery.
3) Ancient civilisations and the speculations that we have about them in modern times.
It was just missing some aliens; but it did end with mutants who were once humans who had become infected from contact with the mummy of El Dorado (it's close enough).

Nathan Drake, the protagonist of the story, supposed descendant of English pirate (at least to the Spanish) Sir Francis Drake, comes across Sir Francis's alleged lead coffin, whilst being filmed for a documentary, off of the coast of Panama. What a story we have already. It gets even better. Inside the coffin is not the remains of a fine English gent, rather a diary written by the fine English gent, Francis, pointing to the location of the legendary lost city of gold, El Dorado. Wow. Cue modern day pirates, lots of explosions, a rescue from a handy sidekick (Victor 'Sully' Sullivan), treks through the amazon, betrayal, nut job rival treasure hunters, nazis, mutants, a girl who gets in the way; now you pretty much have what could've been another Indiana Jones film made into in a game. (Also it is better than any Indiana Jones computer game).

So how does it play? Action adventure. 3D platform. Slight horror element. 

Absolutely fantastic. First off. This was back in 2007. This was at a time when some games still looked and played as though they were made for the previous consoles (xbox and PS2). I was mightily impressed, as visually it is stunning, with an action storyline that is in depth to say the least. Your eye's are tantalised, especially when you are poking around ancient ruins or German U-boats or jet skiing up mini waterfalls. It's one of those games where you want to look around, in between actually playing the game (if you do, you may also find hidden treasure) and there are enough pauses in action and climbing to be able to do so; but not long enough for the game to become stale. The action just keeps on coming at you, with such things as being shot out of the air whilst in a plane. Being chased whilst shooting from the back of a jeep. Being shot at whilst driving a jet ski. In fact, there is a lot of being shot at in various different scenarios, whilst the music skillfully lets you know when its on and when its over. Thankfully there is also a small collection of guns and explosives that you can use to shoot back at those maniacs who just won't stop shooting at you (Will everyone just stop getting shot)? Plus if they happen to get a little too close or surprise attack you, Nathan is rather handy with his fists; melee attacks allowing you to combo up on your enemies. The game got a little bit of stick for the climbing element, which I found to be great fun. The combination of shoot shit up, now climb shit up, for me was balanced throughout, leaving the feeling that you were not just doing the same thing over and over. There is also some vehicle fun to be had. The control system is simple. Aiming of weapons straightforward, with nothing being over complicated, keeping the game moving at a pace that is thoroughly enjoyable. It looks fantastic, it plays fantastic.

The sounds are also a treat. A bit of drumming for you inner shaman and some panpipes for those meditation moments.
 Having never played this game previously, I had overlooked what it was all about. Thankfully I did, as the twist in the tale (mutant Spaniard's), close to the end of the game, was completely unexpected. It was a bit like the time that I watched From Dusk Till Dawn, having heard about it, but not the fact that it contains shit scary vampires about half way through. Admittedly the mutants are not as scary as Quentin Tarantino and you can pretty much brush them off like dust from your khakis after an explosion. The let down for me personally, stopping this game being a 10 out of 10, is the ending. After having dusted close to a million pirates and mutants and survived more explosions than bomb disposal in Iraq. The final showdown is a bit of a let down. Basically you kick Navarro's (final boss) ass in about 10 seconds with about 10 punches. The shoot out before this point doesn't really count, as you have been fighting this way throughout the game. Apart from that, this game is definitely worth a fiddle about with. I loved the historical references (whether real or made up) so much so, that I took it upon myself to find out more about Sir Francis Drake. If a game can make you do that, then it is a winner in my eye's.

'Since writing this review I have now played and completed the remake for PS4, which has a fantastic update in graphics.' 
'I am currently attempting to collect all of the trophies whilst having fun with the rewards that can be unlocked for completing certain thing's.'

Uncharted: Drake's Fortune scores an 8 out of 10.
Goes well with a chunk of blue cheese and some homemade plum and ginger chutney.

Fan of Uncharted: Drakes Fortune? Let me know in the comments what are your likes/dislikes.

Thursday, 5 November 2015

Dead Nation/ The Last Guy/ #Killallzombies/ PS4/ Playstation Now

Roll up, Roll up! It's 3 for the price of one on zombies.

Given that all three are games that I don't expect will give me an ending (well maybe Dead Nation), I have decided to review all three of these extremely fun games together.
Let's begin. I will aim to keep it simple with each one.

Dead Nation  (Housemarque)

A top-down shoot 'em up, using twin stick control of the character for movement and aiming of weapons, which took me a while to get to grips with. I have to admit that at first glance the intro to the game had me intrigued; very film like. Before I downloaded this game onto the PS4, I had no prior knowledge of Dead Nation, given that I had only flirted with PS3, whilst pretending that computer games had become the devil's dirt books. I liked the newsreel on the main screen, adding to the impression that a fucked up zombie film was about to begin. There are a few different options from here. Options such as single, co-op and online games. You can play in campaign, challenge or arcade mode and then select a difficulty (of which there are many), plus a character, male or female. Another little piece of this game feeling film like, is the country ranking on the next screen, showing the numbers of infected. Then you begin and the bubble is burst! I didn't know what to expect and they say that expectations lead to disappointment. It isn't a bad game. It's more the case that it's a game that grows on you, especially if like myself you just have a thing about pumping bullets into zombies. I played a little, got pissed off with getting killed a lot, stopped playing for weeks before attempting a more serious sit down and play. Second time around I got used to the controls. I got used to the environment. Then after a while, especially when I found a shop and realised the true potential of modifying weapons, using explosives and increasing ammo, I began to do what I do best....Massacre zombies like my second name is Romero. 

Likes: hordes of zombies, upgradeable weapons and explosives, loads of money and items to be found in the environment, destructible environment, darkness with a flashlight which creates atmosphere.

Dislikes: Twin stick control (at first). There is a plot (why? Just kill zombies).

The Last Guy  (Sony Computer Entertainment Japan)

Can you remember Nokia phones and the game snake? Around about 2001 onwards, everybody was going snake mad...Except me of course. Why? When you have spent the best part of your life striving to play the best of the best when it comes to console games would you lower your standards to play such a pointless game. It didn't make sense..Until now. Now that I have played The Last Guy. 
 I'll admit, that I am a sucker for anything game wise that hints that there may be zombie activity. Sometimes just clicking download without reading any further than the word zombie. This is another game originally for PS3, that I am streaming to PS4 (thanks to Playstation Now). Once again, it is a game that I had no prior knowledge of. I was all about Xbox, after owning the first and then progressing to the 360, before my temporary computer hiatus. So I am currently playing a lot of PS3 titles and having fun catching up. 
 It's another top down game, with a difference in play that I do not recall coming across previously when it comes to zombie horror. You are in control of The Last Guy (a bit of a superman character) and your job is to move quickly around real world cities collecting up human survivors, avoiding zombies (allegedly) before taking them back to the escape zone where they will be flown away; that's it. Simple. Not! It starts off quite easy to run about and avoid whilst dropping people off, but as you progress through the levels, the zombies (none zombies) change. The new zombies that are added with each level have different ways of attacking you. Ranging from running very quickly, to releasing blinding smog, that fills up the TV screen. What was fairly easy in the beginning, becomes a bit of a frustrating affair, as you curse the TV screen each time you lose about 600 survivors just as you were about to drop them off. However though, it is highly addictive, cheesy fun, as you run about each city with your very own human snake (not centipede), winding in and out of streets, buildings and the odd bit of shrubbery. The aim of this ultimately is to achieve the highest score possible at the end of each level.
A shrubbery!

Likes: It's addictive, it's cheesy, the maps are based on real cities of the earth.

Dislikes: No weapons, the zombies are not really zombies, they're monsters.

#Killallzombies  (Beatshapers)

Finally we get to what is for me the pick of the litter. #killallzombies. And that quite frankly is one of the reasons that I was reincarnated (seriously). It's super rock to play. You will swear over and over, inventing a whole new swearing vocabulary. It is also huge amounts of fun and highly addictive. It is the type of game that should be offered to trauma patients as a form of therapy. If your truma doesn't involve hordes of zombies.
 #Killallzombies is another twin stick shooter with that top down approach to how you view it as you play. The aim of the game is to survive horde after horde of zombie attacks, in an arena type environment, that changes as you level up. Sometimes vehicles will drop out of the sky (such as an ambulance or winnebago), landing either onto the ground, a patch of zombies or your own head. There is ample warning that this is about to happen, but when furiously attempting to run through the smallest of gaps between hordes, can sometimes be missed, with the consequence being that you die prematurely. There are many other environmental changes that will keep you panicking and shooting wildly. The floor is made up of hexagonal shapes which will move in such ways as opening up holes and rising up into cliff like structures that can circle around you boxing you and the undead into together. All such changes can be a blessing or a curse, quickly changing the hunter into the hunted in a matter of seconds. It's nuts! There are many different guns to be used in your attempt to continually level up and score as many points as you can. Some of theses guns, as you pick them up, come with little film references, such as 'get to the chopper'. I thought that this could be a lovely little touch of nostalgia, if you happen to be familiar with the films that they are referencing from. Then there are the perks that come with leveling up. Some perks can be handy, like an M60. 'get to the chopper', for mowing down the masses and others not so handy, like trade your health for perks or instantly die for more xp (depends on your score I suppose).
 I figured after a while though that the game is not all about shooting like a madman coked up (it mainly is), that if you want to make any kind of dent in the scoreboard, then the game requires a level of tactics when using perks and choosing weapons.
 After all that if you wish to, you can make the game even crazier, by streaming it through Twitch, where observers of the game can interact and change the course of play with special voice commands and by voting for the next event that takes place. Personally, I haven't gone this far as of yet, for fear that I may smash the TV if some bum is to interfere with my masacre just because they can.

I have recently started to play games whilst streaming via Twitch and it is actually quite fun. If you happen to be on there, I am CarlosJuanWolf.

Likes: massacre of zombies, on the level of, well mass murder and huge weapon and perks choices, winnebagos, film nostalgia.

Dislikes: the game is very difficult to progress in.

Overall, if you are to play all three titles, you will get a little something of everything zombie horror and have great fun doing so or possibly find that maybe you do have a rage problem. ENJOY!

Fan of any of the above games? Let me know your likes/dislikes in the comments.

Saturday, 31 October 2015

Resident Evil 2/ GameCube

Hmmmmm 1998. It seems like light years away since Resident Evil 2 was first released....Can you remember demo disks? Those things that you used to get with a magazine when the PS1 was the console that chewed up your spare time and often your school time (either late in or sick). I had the demo for Resident Evil 2, possibly months before I actually borrowed a copy of the full game from my friend Alan's dad...yes his dad. (I had considered stealing my step-brother's copy first). That is how popular this game series had become and this is partly why I have chosen this now ancient title as my second game to review, with my twisted take on how I view it today.
(Plus the hype that a remake is in the early stages of development).

The demo was enough. Maybe around 10-20 minutes of total play. (the only other demo with this type of playability was GTA). This was at a time just before copied disks around my way. I was skint with no income for buying titles that had just been released. So I played the waiting game, knowing that at some point someone would complete it or get sick of it and hand me a copy. That day was the end of my weekends playing football for a little while..Well a large part of it anyway.

I couldn't wait to get the disk into the PS1. It had two and not just for loading time. Oh lord! The anticipation that it was going to be the best game ever. The demo, on constant replay had set me up nicely and the full game did not let me down. 

'What I remember from those days spent playing the demo, which gave you control of rookie police officer Leon S. Kennedy, is that Capcom hadn't just made another Resident Evil title, they had completely changed the setting and how I would play survival horror games forever.' 

Poor Leon, first day on the force and me at the controls. Not even cops in Compton have it that bad. 
You could get as far as the police station in the demo, where you meet up with a soon to turn police officer (who I convinced all that would listen, was none other than Will Smith) and then not much further. You were playing from scenario a. So your first interaction with another human, is the gun shop owner, who staring down the barrel of a very square looking pump action tells you to freeze. 'I love this part.' After an exchange of pleasantries and a little look around for items, zombies burst through the front window of the gun shop and begin munching on the owner who helplessly fires off a round as he regrets having hit on Claire previously. 'At least that's my version if I had written the script.' From here it's off to the police station where the game really begins, with a format that is similar to that of Resident Evil; puzzles, finding things, shooting or avoiding new and improved zombies in terms of looks and not so much in movement and stupidity. Newly mutated monsters, as well as occasionally bumping into the other characters. Once I had the full game, I could really begin to explore the massive maze of the police station, which thankfully isn't just another mansion (If you forget about the fact that you still need key sets and gems) and thankfully not as it was originally intended in Resident Evil 1.5, the initial version of the game, which was scrapped in the development stage, due to producer Shinji Mikami, being disappointed and labeling it 'dull and boring'.

Still fairly new to survival horror at this point and overly excited at the prospects, I set out in full on rampage mode wanting to kill everything in sight. It probably wasn't until after the first completion of a scenario, of which there are four in total, that I figured that it was wiser to be more tactical with my approach to the process of surviving another attempt at completion. The fact that there are two disks, two characters and four scenarios to complete is also one of the reasons that this game is a classic and still worth playing today; there is so much to do. If there is to be a remake, it will only make this game even more classical, as has the HD remake of Resident Evil, which can be downloaded for PS4.  'Now available on the Origins disk bundle.' I have played and completed this title too, it was like playing it for the first time again. More on that another time though.


In brief. Rookie cop Leon S. Kennedy, bumps into Claire Redfield (Chris Redfield's sister), before the game begins, as he heads towards his first day on the job. After almost shooting Claire in the head, they both realise that something isn't quite right with Raccoon City. After some zombie avoiding and explosions, the pair are separated and the game begins with whichever character disk you have chosen to play first. RE2 tells the story of how the viral outbreak that was confined to a creepy mansion that not even Luigi would enter, has now infected the majority of the population of humans, dogs and the odd plant and crow of Raccoon City. Choosing a character to play out the main story with, you embark on a mission to find out what the hell is going on.


It pretty much has it all in terms of survival horror and zombie horror in particular; that which we have come to expect today. There are zombies of course. There are twisted stories that don't quite add up until you get closer to the end of the game, but of which there are clues throughout indicating that the terror is far bigger than an isolated incident in a woodland mansion. There are kick ass characters, as well as slightly naive characters, who don't tend to last too long; plus the odd psychotic one just to make sure that you are truly on your toes. There is also the introduction of Ada Wong, who becomes one of those characters that you just expect to show her face in every new release of the main game series. You also get to play as Ada in Leon's scenario, bringing more than just single character control into the plot. It isn't difficult to survive on normal setting, but in the style of survival horror, you have to locate items and often avoid just shooting your way out, to reserve ammo for a later encounter that could prove to be more difficult to run away from. (I've made the mistake often of just shooting wildly, only to be left short at key points in this type of game). If you really want to be in a nail biting, hair pulling, survival mode (without the use of stocking's and a whip), then it is best to knock the difficulty up a notch or two.
The game gives room to either absorb it like a movie, enjoying the cutscenes as a breather in between the odd killing, plus surprise or two or to really get involved in a fight to the death as you make every decision count. This is another reason that Resident Evil in general is a classic survival horror. There are often moments when items will become scarce, health will become low, leaving every room that you enter a hope that you can locate what you need in order to feel safe momentarily.

The scenery is fresh and still crisp looking today (3d rendered, they tend to stay this way), with sight after sight that delights the eye, whilst the characters although square looking, at the time where a vast improvement on the first game, look outdated today. On the downside, at times your character's hand or foot may disappear into the environment as you are interacting with it. The voice acting is as cheesy as ever, but to be fair it adds to the style in which a lot of early zombie films were made. The music is brilliant and sound effects comical if not sounding realistic. I just love this game throughout and it is hard to fault it, unlike some of the titles that have come afterwards. 

The mutations this time around are brilliant. Cue licker....

Which you see for the first time shortly after arriving at the station. 
 As if having normal zombies wasn't enough (T virus), some of the strands of the virus responsible for the outbreak in Raccoon City have the ability to mutate the host and the mutations can be anything from flesh dropping off, to more arms and eye's than a Hindu God. There are plenty of challenges as far as big bosses are concerned and the puzzles as always can sometimes be testing, but never too complicated; if I am honest though very samey as Resident Evil, a theme that continued throughout the first few titles.

Looking back, the controls were simple and I like to keep it simple when it comes to gaming controls. (I cannot stand shiz like Street Fighter and the like, battering buttons).
The movement of Leon and Claire, still has that slow paced look about it that was present with Jill and Chris in Resident Evil and the camera is very static. In recent years we have been spoilt with 360 degree movement and the freedom to go almost anywhere in our chosen fantasy worlds; but back then it was often the case that you had to follow the script as it was scripted. Having said that though, the script was pretty awesome for Resident Evil 2 and I didn't mind going where it ended up taking me. The hope of a remake would be that it included updated camera and character movement as well as a HD overhaul; plus I might add, no effing loading every time that you open a door. The one thing that I always didn't like about those early days. (Open a door walk through. Step onto stairs, walk up). The only pleasing break from this type of screen loading, is the beat of a heart that sometimes accompanies the process, indicating that you may be about to encounter a fate worse than death.

Overall there is much too keep you entertained. Hours of sleepless night's and possible sick days.

So to close the door on this review, which I will come back and add to as I revisit the game in the near future, adding a separate review for the updated game if it reaches completion, I will say this. 'If you haven't played this game yet, for one reason or another, go play it.'
The fact that a demo was enough to have me playing a short version on repeat speaks volumes in itself. It plays like a zombie movie. Better than the Resident Evil films. Period. I have played it on a number of consoles and I am excited beyond belief that there is a remake in the pipeline. Let's hope that it isn't just a pipe dream.
Resident Evil 2 scores an 8 out of 10. 
Score based purely on the game's playability and appeal that it still has today.  

Fan of Resident Evil 2? Let me know in the comments your memories of this game.

Saturday, 24 October 2015

Silent Hill Homecoming/ Xbox 360

I am stuck on where to begin...momentarily.
I remember around the age of 6, I had a very vivid nightmare, so real, that I woke up after what appeared to be a very long period of time, sweating, and absolutely terrified. I had dreamt that I was trapped in my family home, with my parents, whilst a crazed man tried to capture us. I distinctly remember that when we ran into the back garden, that there was no way to get out.
Many years after that horrible night, I have partly manifested that dream as a reality.
That nightmare is the game Silent Hill: Homecoming.

Before Silent Hill, it was Resident Evil, which was and still can be a pretty jumpy game at times to play. After Silent Hill, I was never quite the same again. What Konami managed to do that is lacking (take nothing away though), in Capcom's Resident Evil, is to continuously play on the mind in such a manner that you feel as though it may not be a good idea to ever go to sleep again or hang around in the fog or depend on a torch to light the way or listen to the radio for fear that it might pick up static, indicating that something not even Wes Craven could conjure up, is about to start chasing you down. 'You can see where I am going with this.'
The first one did me in. I couldn't bring myself to play 2 and 3, preferring the lighter mood of shooting more and more zombies. I came back for 'The Room', feeling a little fragile after about the first hour of playing, then pretty much left it alone until now. 

Somehow I thought that maybe the times had changed and that I may now be stronger in mind to handle opening that case once more. What I experienced this time around was nothing short of my expectations. I didn't go back to where I had left off, it was much worse than the last time around. 

'Holy shit!'
'The bogey man.'
He may not of appeared as a boss, but the threat of his appearance as a boss was more than enough to have me thinking please, please not now, every time that he briefly came into sight, finally slicing Alex's father in half and putting me into high alert mode that this must finally be it. But it wasn't to be and my breathing returned to that of a practised yogi after about 10 minutes of oxygen starvation. 
(There are yogi's that believe that prana is the life force and not oxygen, so no harm done).

What I love about Silent Hill, is that although the setting may stay relatively the same, the plot and the characters are ever changing. There may be the odd reference to interlink some of the stories, but there isn't the reliance on bringing the same characters back time and time again (Eastenders script writers are you reading)?

 I don't like change though, I like comfort. So with this in mind, I feel that I am constantly being pushed in a direction that I'd rather not go. In fact I played a Resident Evil title at the same time just to help me to stay grounded in familiarity. I'll review that game also at some point.


After waking from a nightmare about his younger brother Josh, main character, Alex Shepherd, is dropped off in his hometown, Shepherd's Glen, by a guy who just happened to be in the game Silent Hill: Origins. If that wasn't enough to get the mind racing, he finds his hometown covered in a thick fog and eventually his mother making less sense than a drunken Scot. After his mother mumbling on about people disappearing, Alex decides to go on a hunt for his younger brother who has...well disappeared. On his way to finding out the truth of why his mother is in such a state, Alex becomes involved in the nightmare that is Silent Hill, meeting and speaking with a host of characters along the way who are equally as foggy as the fog itself.


Graphically it looks as you would expect an Xbox 360 title to look. I feel that maybe it was kept back until the full powers of the latest generations of consoles (at the time) had began reaching their peak in what was possible to be done in terms of game development. Having done a little research, I found that it had originally been talked about way back in 2004.
 Most of the old haunts are here in Silent Hill: Homecoming. Thing's that you'd expect from such a game as this one:
1) Graveyard, check.
2) House you can't get out of, check.
3) Abandoned building's that you expect to be haunted, check.
4) Fiery pits of hell, check.
5) Crazed monsters and humans trying to torture and/or kill you, check.
 Plus a whole host of other psychological scenarios that mess with the mind in what appears as a much better game to look at than the previous adventures....nightmares. Add this to the fog that you cannot see in, the darkness that you cannot see in and the radio that is so loud that you do not wish to switch it on, but know that if you do not you are in deep shit quicker than you can sink in quicksand, then it all adds up into something that quite frankly you wouldn't want give to your best mate for his crimbo box, not wanting to be responsible for poor Timmy's admittance into hospital on Boxing Day. 'It's not that it's overly gruesome, it's just somehow very believable.' 
Overall it appeals to the senses. The blood is blood like, the creatures of the night are not as square looking as they once were; they even take on more realistic slash marks as you try to hold them back before running (sometimes) away.

It moves a lot better too. Walking, changing the camera angles are all improved massively. The combat controls are better to handle, also making fighting a little more... fight like and less just whacking about in the dark like a blindfolded Mexican attempting to locate a pinata. As per usual there are less guns and ammunition than there are smashing, slashing weapons (just), but all are equally easy to aim and to use. One other quite handy addition is that the main character Alex, will turn his head to look at points of interest, helping you at times to locate ammunition, health, clues and at others, I feel, just because he has noticed a stain on the carpet or just to wind you up that something is there, when it isn't. Overall it is easy to control Alex and to interact with the environment; not too much in the way of tapping combinations of buttons.

'The game itself.' 
On the plus side it plays with continuity throughout. It isn't overly complicated in storyline and doesn't take much of an effort to figure out what you think may be going on (Child sacrifice still came as a bit of a shock though). If you've played previous titles you know that at some point the siren will go off and that your pants may feel a little less dry than they did when you were just walking around in the fog. There are plenty of scarey locations to wander and plenty of monsters to keep walking at a slow pace, until the radio starts doing it's nut. Then usually it's time to speed up a little or wait for the inevitable to happen. Save points are fairly close together and the main bosses are a challenge, but not ridiculously hard to defeat. Fighting the main bosses, although a little easy at times, requires more of a tactical stance. Rather than just pumping bullets one after another, you actually have to fight, which although frighteningly too close for comfort, I actually enjoyed. The same can be said of fighting with monsters and humans alike throughout the main game play. There are also the familiar characters the nurses. If you ignore the face and the huge blade, they are quite appealing to the eye. Maybe they were made in this manner, as to encourage you not to turn off your torch, which happens to be the nurses main attraction to you? 'Cunning.'
Definitely something that my twisted mind would think of as too how can we subtly lure gamers to an erotic death? Some of the locations in the game are terrific. My favorites:
1) Crapping myself in the graveyard.
2) Crapping myself in the hotel.
3) Crapping myself in the basement of the parental home and then having a crap in loft of that same home as the schism creeped out of the shadows to terrorize me.   

 It's not overly gory. It is horrific in places. Especially when Alex ends up with the pointy end of a drill in his thigh. It's simply just terrifying to the mind. Composer Akira Yamaoka, (who came back for this game) adds to this with atmospheric music and chilling sounds that heighten at the right moments, adding to the intensity of being stalked or surrounded by monsters or there's something lurking in the fog. I like it a lot and completed it fairly quickly, without having to stay up to the early hours of the morning or call in sick to work. But to make this a fair review, I must also add to it what I didn't like about the game.

There wasn't much that I didn't like. I am going to be picky. Even though I know that perfection doesn't exist in an ever changing universe, if I was to point out anything then it would be that the puzzles in this version of Silent Hill are pants; far too easy to complete, unlike previous Silent Hill games. And that's it. The rest in my opinion made for an enjoyably, frightening experience. I've read some reviews that pulled apart the survival horror aspects of this title. Personally, I was shitting myself throughout this game. That to me is survival horror. 

So my first review comes to an end. To sum up. If you like/love Silent Hill and are yet to play Homecoming, what you can expect from this title, is a lot of what you'd expect to get from a Silent Hill game, with a new storyline, new characters, fresh appearance and lots of moments where you may cross your legs and hope that you can conjure up the bravery to go to the toilet.
Silent Hill: Homecoming score a  7 out of 10.
 Find food @justeat crack open a Dr Pepper and begin play.

Fan of Silent Hill: Homecoming? Let me know your scariest moments playing and your likes/dislikes in the comments.

Friday, 23 October 2015

Introduction. Why computer games?

'Well, hello world of gamers....'

Before I begin to blog about one of my favourite pass times, I would like to begin with a brief history of who, what, why, where and when.

It was sometime in the 1980's, the above console may or may not of been the one that first hooked me and has forever influenced my mind and my actions since. I was born in 82 and the Atari 5200 was out in this year. All I remember is plugging cartridges in and shooting centipedes, madly pulling the joystick from left to right, then later on, completely off on more than one occasion. By that time though it was the C64 joystick that I was tugging away on.

Like a future drug addict, the damage was done once the gateway had been opened. I progressed quickly from one console (sometimes home computer or handheld) to the next, until finally I couldn't get out of bed without switching the PS2 on first. I was burnt out by the age of 25 and went into a period of computer detox at the age of 28, vowing to never return to my filthy habits..... It was never going to be that simple.

Cue PS4, my now 11 year old son, his desire to have one for Christmas and his wish to keep it at my home so that he has something to play on when he stays over at the weekend. Then after a summer holiday swap, my son taking his PS4 home for 6 weeks and leaving his Xbox 360 at my home, I decided that it was time to get fully back on it and reinvest in another 360 once the swap had come to it's end.
'Some may say that I set myself up to fail.' 

I now also have another Nintendo GameCube with all the Resident Evil titles released to it, an original Xbox and a PS2.

'Currently I own a PS4, PS2, PSP, GameCube, Sega Saturn, Sega Dreamcast, Xbox and an Xbox 360.'

Present day 

As many gaming heads like myself have no doubt thought before, it has often crossed my mind that I would like to be paid for having some involvement in what for me is more than just a casual thing to do.

'I am currently flirting with the idea of becoming a video game artist.'

Being paid to play computer games, ideal; the reality of such a thing, pretty shitty. (I did a little rhyme). Instead as I have sat reinvesting time in playing what is becoming a mountain of games for both the PS4 and Xbox 360, as well as living a life outside the closed door of my home (it is possible), I have conjured up a plan that for now should give a little added satisfaction to two of my passions in life; writing and gaming. That plan is to review games I play, games I have played, even consoles, gaming companies and who knows what else my warped little mind may let loose with once the tip tapping of the keyboard keys takes place.

'I attempted YouTube and gave up before I had even started.'

I have loved and probably always will love the survival horror genre of games, of which I have invested huge amounts of time in, really going at it from the moment that I put in Resident Evil on the PS1. Days and nights since have blurred into one. I will pretty much play anything if it appeals to the eye at first. I love RPG's, action adventure, point and click games and anything with the word Fallout in the title (you know that I am counting the days until the call that my pre-ordered Fallout 4 has arrived).

'What a let down Fallout 4 has been. See the review.'

So why do I love to play video games? Well...They are more entertaining than board games and I am a total fantasist. A dreamer. An artist. A creator. I love to let my mind go wild with stories. Even more so in setting after setting that allows this wildness to spin out of control. Books as a child could only quench this thirst for so long. I spent a large percentage of my waking day dreaming and slept often to indulge in dreaming (apparently a shamanic practise from long ago). The more powerful consoles have become, the better the games have become at allowing for this same type of indulgence to continue.

So that's pretty much it for the moment. As the weekend approaches I will begin on my first review of the recently completed Silent Hill: Home Coming. As I have stated, I will review not just the latest games, but also title's that I have played in the past or games that I am re-visiting. If you happen to stop by and fancy interacting with my blog, then feel free to do so and aim to keep it friendly and cleanish; I like a laugh and I am friendly. I will also link other accounts, so that I can interact with other gaming heads, who I am sure can enlighten me as to thing's I have not yet discovered; the likes of Twitter, Pinterest, etc.

For now I must venture out into the working world, before returning with son for some multiplayer madness on Left for Dead. One day I am sure all of this zombie killing knowledge will come in handy. Teach them early, you never know what's around the corner.